

In a typical mission, players have to build a base and produce troops out of buildings.


In terms of gameplay, the finale’s format closely follows the second chapter “Heart of the Swarm.” Seeking out any available help, Artanis takes on missions, and these stages introduce new units for him to control. Artanis escapes but has to rally his scattered forces. Amon set a trap for them, and the effort to retake the planet leads to many of his people being enslaved to the will of the dark god. The young leader and his troops are on their way to retake the Protoss homeworld of Aiur, when disaster strikes. “StarCraft II: Legacy of the Void” brings closure to all these threads while focusing on Artanis, the Protoss hierarch. In the second chapter, Kerrigan marshaled her Swarm, freed some of them from the influence of the dark god Amon and took down the tyrannical leader of the Dominion. The former covert operative had been infested and transformed into the leader of the alien Zerg forces. Like the game itself, the narrative has staying power.īlizzard has spent years building up to this, showing how rebel leader Jim Raynor rescued his old flame, Sarah Kerrigan. Players have been following the story of the three factions - Terran, Zerg and Protoss - since 1998. Starting with “Wings of Liberty,” each title would add new gameplay tweaks and advance the narrative of the sci-fi saga.įor longtime fans, the wait between chapters has been excruciating. Blizzard raised eyebrows when it originally launched “StarCraft II.” One of the most anticipated sequels in recent memory would be released in three parts.
